Log in
<< First  < Prev   1   2   Next >  Last >> 
  • 16 Jul 2020 12:44 PM | Kathleen Ballos (Administrator)


  • 14 Jul 2020 8:30 PM | Kathleen Ballos (Administrator)


  • 16 Jun 2020 4:24 PM | Millie Kwan (Administrator)


  • 02 Jun 2020 5:03 PM | Millie Kwan (Administrator)


  • 19 May 2020 8:46 PM | Millie Kwan (Administrator)


  • 21 Apr 2020 4:18 PM | Millie Kwan (Administrator)


  • 13 Jun 2019 10:52 AM | Millie Kwan (Administrator)

    This post is contributed by Phil Strazzulla, Founder at Nextwave Hire and an eMinute Pitch alum

    It’s been over three years, but I can still remember how nervous I was to pitch in front of the ENET crowd for my startup.  I was a fresh MBA graduate, and full of the excitement that comes with a new business.

    It was little more than a PowerPoint at that juncture, along with many assumptions around how things would turn out down the line as I started to write code, and talk to potential customers about what would eventually become NextWave Hire.

    It’s really amazing to see how much that business changed over the years, and how many of the questions I was asked the night of the pitch foreshadowed what was to come with getting this new venture off the ground.

    We are so luck to live in a city with a thriving entrepreneurial community, and one where those who have had success come back to gatherings like ENET to share their knowledge with the next generation of founders.

    At NextWave Hire we were fortunate to find the product/market fit necessary to build a profitable software company that helps local businesses like Toast, CarGurus and more in their recruiting.

    Now, I’m on a new adventure with a business designed to help companies discover and buy the right software.  It’s call SelectSoftware if you want to take a look (and give me feedback – I always love people’s ideas when getting something new off the ground).

    It goes without saying, but even doing this a second time, it’s so helpful to have the support of local organizations like ENET which enable our community to continue to build and evolve.

    If you’re someone starting on your journey, I highly recommend getting engaged with people who have been there, done that so that you can avoid the various pitfalls we all seem to stumble across when building a company.  Good luck!


  • 13 Sep 2017 10:41 AM | Roger Frechette

    September 5, 2017 marked the beginning of Boston ENET’s 27th year of serving entrepreneurs from Boston, and beyond, with quality networking and educational programs. How did ENET celebrate this occasion? Given that helping and guiding entrepreneurs is in the group’s institutional DNA, it was business as usual, of course.

    With 65 in attendance, Boston ENET’s 2017/2018 season went live at 6:30PM at Constant Contact’s headquarters in Waltham with “Case Studies in Extremely successful Startups” Observing the time-tested meeting model, an hour of networking was followed by a brief introduction to ENET and upcoming events, a topical panel discussion and an additional half-hour of networking.

    Raj Aggarwal, Co-Founder of Localytics, presented is story of lessons learned in launching his company in 2009 and leading its growth to become, in 2017, a mobile engagement platform that supports more than 6,000 customers and reaches 37,000 apps, 2.7 billion devices and 120 billion data points monthly. Key takeaways from Raj’s presentation and the lively Q&A include – “Focus! Know what you’re best in the world at and nail it!” and the gentle warning: “It’s a roller coaster – learn to modulate”.

    Raj was followed by Ralph Folz, CEO of WordStream. Ralph related his fascinating path to the leadership, and successful turnaround, of a previously troubled company. His path to the present was defined by the trials and tribulations of an entrepreneurial path and the assimilation of lessons learned along the way. Under Ralph’s leadership, WordStream has become a leading marketing tool for SME’s; a company that manages over $600M of ad-spend on Google, Facebook and Bing and that has been named Google’s fastest growing North American SMB partner in 2016 and 2017.

    Rob Adelson, Boston ENET’s Chairman and Partner, Engel & Schultz, LLP, closed the formal portion of the meeting with a brief presentation of “Business & Legal Structures to be Successful”, where he outlined critical legal concepts for entrepreneurs and outlined best practices for avoiding legal pitfalls that can make or break an emerging start-up.

    Boston ENET hosts two events most months, from September to June, alternating locations between Waltham and Cambridge, with attendance generally between 60 and 120. Members and non-members alike keep coming because the topics address important issues for entrepreneurs, the speakers tend to be exceptionally accomplished individuals and pricing is geared toward entrepreneurial pocketbooks.  Most importantly, the Greater Boston area is home to entrepreneurs and start-ups spanning a broad diversity of business sectors, from software engineering to pharmaceuticals to bio-engineering. With subject matter that appeals to all entrepreneurs, the networking at Boston ENET events offers a uniquely diverse crowd with opportunities to make interesting cross-disciplinary connections.

    With a full agenda of upcoming meetings, Boston ENET’s team of volunteers is looking forward to continuing a long tradition of entrepreneur education and support – and amazing networking. Please join us – and bring a friend.



  • 01 Jan 2017 8:11 PM | Anonymous

    You have an idea for a game application which could be a huge hit. Now you need developers to bring it to reality. If all goes well, the result can be profitable for everyone involved.  However, it's crucial to make sure you handle the rights properly, from beginning to end; otherwise the profits could be disputed by entities that contributed to creating the app, and your business could become embroiled expensive and protracted litigation.

    You own it

    The first step is to make sure that everyone involved has assigned your business all the rights and intellectual property. They get paid, but the product is yours. Employees need to sign an appropriate employment contract. If you contract out to freelancers, make sure the agreement assigns you all rights to the source code, the documentation, the deliverable product - everything. The agreement has to explicitly assign all copyright and trademark rights.

    If anyone else is involved in founding team and financing the company or the project, the same applies to them. Be sure that any agreements make it clear that they have no claim to any rights to the product or IP. Investors holding an interest in the company or getting a percentage of the profits is normal, but the product should clearly and unambiguously belong to the company. Splitting ownership of a software product just doesn't work.

    Clear all rights to the code

    Software development often involves third-party code libraries. Without it, developers would have to re-invent processes that others have spent years perfecting. Many of these libraries are available for free, but not all are. Sometimes people think they're free, but they aren't.

    As an example, developers have habitually treated all aspects of Oracle's Java as free. Lately, though, Oracle has been pursuing licensing fees. Some parts of Java are indeed free, but the licensing language that people seldom read says that other parts can't be used commercially without paying Oracle.

    Some code is free for certain purposes but not others. It could be free for non-commercial purposes but not for commercial products. Be sure that your developers are using third-party code only according to its licenses, or negotiate an arrangement with the rights holder if necessary.

    Watch out for "sticky" licenses

    "Free" software isn't always free of costs. Many free software libraries are distributed under the GNU General Public License. If you incorporate them into a software product of your own, the license requires you to make your product's source code publicly available, and you have to make it available under the same license. This means you give up all exclusive rights to your product, as well as giving your competitors detailed information about how you created it.

    This doesn't apply to software distributed under the GNU Lesser General Public License (LGPL). You can incorporate code distributed under the LGPL without giving up any proprietary rights to your software. But be aware that the Free Software Foundation does pursue legal action against businesses that it thinks have violated the GPL.

    While the GPL is the best-known "sticky" free software license, it isn't necessarily the only one. Have your lawyer check the terms of any unfamiliar or modified licenses for software you use.

    Guard against conflicting agreements

    If your employees, contractors, or investors have other contracts that conflict with their agreement with you, that will be a problem. Be especially wary of people who have full-time jobs and are working for you on as a freelancer. They may have an employee agreement which says that every idea they devise belongs to the employer. You could end up discovering that you can't use their work in your product, or they might be forced to leave you abruptly in mid-project.

    Sometimes employees have non-competition agreements with previous employers, saying that they can't work for some period of time in the area where they have the greatest experience and expertise. You could lose a valuable employee if the previous employer claims a breach of one of those agreements.

    Learn more

    Software development is full of legal pitfalls, and those who know how to avoid them have the can avoid costly pitfalls. If you want to learn more about how to develop your product, please consider attending our event Product Development in Life Science & High Tech Startups on December 3, 2017 to network and learn from our expert panelists.

  • 01 Jan 2017 2:28 PM | Anonymous

    Game apps can be a lucrative method of earning passive income, but developing one can a challenge to those new to the field. However, with the right formula, the motivated entrepreneur can navigate through the process with ease. We've collected the following list of 7 steps to guide you through your first game development journey.

    1. Know Your Market

    What makes the difference between a breakaway hit and a boring game? Demand, demand, demand. Pick a niche and do your research to see what players are downloading. Check out the competition and observe carefully. If you can take advantage of what they aren't doing, you just might have a hit on your hands.

    2. Refine Your Idea

    Don't just stick with the first idea that comes to mind. Revision is your friend; if you've done your research then you'll doubtlessly be able to improve upon your initial game idea. Your goal is to reduce the cost of development as much as possible, while simultaneously maximizing your profit and audience share.

    3. Design Your App

    Once you know what game you want to make, it's time to dive into the nitty-gritty of how it will operate. This is NOT programming; instead, you'll be creating a mock-up of every screen in the game, either digitally or on paper. This is also for determining every function that you want to include in your game. Get this as detailed as possible now and you'll reduce any confusion that might occur during the programming stage.

    4. Hire Your Programmer

    If you are already a skilled programmer, then you can skip this step. But if you're like the rest of us, it will be much more efficient to hire a seasoned pro than it will be to take a year or two (or more) to learn how to code. While shopping around for programmers, have a brief description of your app on hand for the pre-vetting process. Save anything more specific for after you've identified candidates for hire, when you can have them sign a NDA for the interview.

    5. Write Your Code

    You can do this yourself if you're experienced enough. In case you hired someone, then make sure to get regular updates on their progress. The programmer should make playable versions of the game available to you as soon as possible so you can verify the proper functioning of your app.

    6. Test Your Game

    Regular testing is vital to game development. If you launch with a game-breaking bug, it can crush your sales beyond the point of recovery. That's why you should make sure to test every version of the app that the programmer gives to you. Enlist friends and acquaintances to help; the more eyes you have on the game, the more bugs you will catch.

    7. Launch Your App

    After the game is coded and you've got the perfect app icon, it's time to upload your app to the marketplace and watch the sales come rolling in. You can generate interest via word of mouth on social media and through review sites.

    Making your very own game app can be a fun project to test the principles of entrepreneurship. With the right planning and idea, it can also become a viable business. Once you've released your first app using the above guide, take stock of what worked and what didn't and apply what you've learned to the next one. The more apps you create, the more you'll learn and the greater your earnings will be.

    Want to learn more about high tech product development? Join us at our event Product Development in Life Science & High Tech Startups” on December 3, 2017 for an evening of presentations, Q&A, and networking with our special expert panelists.

     

<< First  < Prev   1   2   Next >  Last >>